TP Double Bill Top

A Terry Pratchett Double Bill

ankh-morporkdiscworldtalismanterry pratchett

By Paul Dean on July 21, 2011

Whether you’re a fan of the irreverent English fantasy author, or simply enjoy a game with a nice solid example of punctuation in its name, you can look forward to the release of a brace of titles this season.

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Runewars Just Got Even More Epic

Board gamesfearhobosrunewars

By SU&SD on July 18, 2011

It was only the other day that Quinns and I were lamenting the lack of love that the gaming community seems to have for Runewars. I think this is a great game of grand fantasy strategy, but I don’t know many gamers who have a copy, nor many shops who stock it. For a little while I held a terrible fear that it would fall by the wayside and I spent more than a few sleepless nights clutching at my pillow and staring into the darkness, my bottom lip quivering as I wondered if Fantasy Flight were going to let this game go out of print.

Not so, because they’ve just gone ahead and announced Banners of War, a Runewars expansion that’s bristling with battle and which looks like it not only boasts a great deal of new content, but also a few interesting tweaks.

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Grievous Ninjury

board gamesNinjatoNinja: Legend of the Scorpion ClanEXCITEMENT

By Quintin Smith on July 15, 2011

You know what I’d love to see this year? A board game about sneaking into a fortress as a ninja in feudal Japan.

Ah, if only that was happening.

Oh, shit! Wait! Not only is it happening, we’re getting two competing ones. Fight! Fight! Fight!

grievous ninjury 1

First up, let me introduce you to Ninjato from Z-Man games. That’s the board you can see above, but we can do one better than that. As is pretty common practice in board gaming, the rules have already been released online.

Since I am nosy to the point of being nothing more than a massive nose, I’ve had a look. It’s by far the simpler and more accessible of the two games, and it’s also a bit abstract. In short, all the players are ninjas out to score the most honour so they’ll become the honourable Invisible Sword of the honourable ruling house. Aren’t ninjas meant to be entirely dishonourable? SILENCE, is what this game would say if it could talk.

Anyway, the players are also competing so they won’t have to be the one who packs away the game. That’s actually in the manual, right there on page 10. My favourite bit in the manual, though, is in all capitals on page 4: “YOU INVADE HOUSES TO EARN TREASURE." Yep, that sounds honourable alright.

On your turn you can either train at the dojo or get the wise sensei to teach you a skill, both of which aid your HOUSE INVASIONS, or you can use your turn to spend your hard-earned HOUSE INVASION TREASURE to bribe envoys or spread rumours, both of which increase your HOUSE INVASION. Sorry, I mean your honour.

Ninjato sounds interesting enough, but relatively simple games like this one have a habit of being a lot more interesting to play than they are to read about. As such, I’m currently far more pumped about AEG’s upcoming game Ninja: Legend of the Scorpion Clan.

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Oof! That’s some box art, right there.

"Ninja features fast play, hidden movement, limited information, bluff and guile," say AEG.

"Holy shit," says me. “Sign me up!"

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No abstraction here. Just one long night, with one or two players controlling a ninja or two who descend on a fortress to accomplish a nefarious, randomised objective, and one or two players controlling the guards.

The ninjas are armed with climbing ropes, drugged sake, shurikens and more besides, but they also have the deadliest weapon of them all: the element of surprise. Urgh, that was awful. I’m sorry. The point is that it’s only once trace of a ninja is detected (you know, finding droppings, hearing their mating cries, etc.) that the guard players can start advancing through increasingly useful alarm levels.

The reason the guard player might have trouble finding the ninja is because of that whole “hidden movement" thing. What hidden movement means is that the ninja players won’t place their figures on the board, instead marking their progress using a miniaturised map of their own. Guards will have to wander around, searching for any trace of a ninja in a murderous game of hide and seek. Hidden movement is a mechanic that’s appeared in dozens of game prior to this one (first showing up in a game called Scotland Yard and most recently in gorgeous Jack the Ripper-hunting game Letters From Whitechapel), but that’s no reason to not be excited. This idea positively steals any game it appears in. It’s that good.

You want ANOTHER reason to be excited about Ninja: Legend of the Scorpion Clan?

Are you this demanding to your friends and family? OK, OK.

In a three player game, the third player gets to play a traitor on the guard team whose true loyalty lies with the Scorpion Clan. AEG have released almost no information about how this’ll work, except that the traitor can act either co-operatively or competitively against the ninja, and he’ll play very differently to either side. That has got to be great fun to play. Asymmetry in game design is like heat in a curry. It just makes things better.

You’d better believe we’ll be bringing you some reviews just as soon as these games hit the shelves. Almost certainly with Paul dressed as a ninja, trying to sneak down a crowded street.

— Quinns

Overlorded

board gamesMemoir '44OverlordSpreading the love

By SU&SD on July 13, 2011

Quinns: If you’ve watched episode 1 you’ll have seen Paul and myself getting a bit too excited about WW2 strategy game Memoir ‘44. It’s a two player game, but an expansion, Overlord, turns it into a team game where up to eight players can fight a battle that makes the original game look as pathetic as two consenting adults splashing water at one another in a bath.

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Flipping Great 1

Flipping Great

Kung Fu FightingCard gamesEntry gamesYour Kung Fu Is No Match For Mine!

By Paul Dean on July 9, 2011

I appreciate that, for a lot of people, this whole board game thing is still a bit mystifying. When we say we enjoy board gaming that might call to mind Monopoly*, Cluedo or, worse still, kids’ games like Snakes and Ladders. Why on earth would we want to play things like that? Well, we don’t, and for exactly the same reason everyone else doesn’t: They’re boring as hell.

But it’s no good knowing what’s bad. What’s good? Even better, what’s a good place to start? There’s a bewildering array of games out there and some are more accessible than others. A poor choice, especially for a beginner, can put a person off games for life.

If you’ve watched out first episode, you’ll have seen one suggestion. Here’s another. This a particularly good game for converting people to the our gaming cause because the rules are so damn easy that it beggars belief.

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Robot Rock

Board gamesRoboRallyQuinns' crepuscular childhood

By Quintin Smith on July 9, 2011

My mum’s attic is a narrow crawlspace some four feet high and seventy feet long. If you imagine poking around inside a building’s intestine, you’re most of the way there. I was up there the other month, scrambling around on my hands and knees and squinting through sweat and dust when I found exactly what I was looking for. A box containing my old copy of RoboRally. Hell yes!

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